City Components

Cities are divided into multiple pages; topography, weather conditions, landscape, temperature, seasonal weather patterns to name a few.  Criteria is defined to help Dungeon Masters craft a working city in a Dungeons and Dragons campaign.

Each chart type will build upon the previous chart.  With all of the charts used, the Dungeon Master will have a fully functioning entity to use to entertain their players.

On rare occasion, a special item, location, event, government, weather event and unusual happenings will be created on the chart.

A meticulous DM can spend hours honing their city.  There are so many facets to use that this document just tries to touch on a few.

Expect to spend a large amount of time to erect your city!

City Charts

  1. City government
    • government type (or types) in place
    • government leaders
      • mayor
      • council
      • anarchy
      • hidden (thieve’s den guild master)
    • government alignment
      • leader(s) alignment versus town populace
  2. City size
    • Total population
    • Population disbursement
    • City class sizes
  3. City defenses
    • Magical and Non-magical (physical)
    • Troops (personnel)
    • Special buildings/edifices
    • Special creatures
  4. City Layout
    • Landscape
      • Streets
        • Material used
        • Homes and businesses
          • Quantity
          • Density
          • Sizes
      • Water sources
        • Potable – dug wells, fresh water streams
          • water clarity – pathogens
        • Rivers, lakes, ponds
        • Seasonal events – glacier melting, monsoon season
        • Land locked/unlocked areas

Dungeons taken from Issue 1 to 81